Charter Intake Yard — first wake.
You spawn on the Intake Cot. Home stays Cot until you graduate or skip.
Mid-tutorial death → Cot, no 20¢/XP tax. After done/skipped → Cross + tax.
# Critical path
look (cot exits: N bay / S shed)
bay: look scrap → get → i
shed: look board → ask board about skills (points at spur)
classroom (west of the shed, then south): ask clerk about intake
(words in bold white are things you can ask about)
shed desk: get key (everyone gets their own)
yard → west fence spur: climb (a slip still counts; shows athletics)
chain gate: map (the gate shows as Ig) → unlock chain → north
Each finished step prints a short "Filed:" line.
Side only (not required): locker look, wash dummy, stencil ask.
# Skip
skip tutorial — grants minimum discovers, home→Charter Cross, moves to Cross.
Never lands on the sealed gate.
Free revisit after graduation. Climb is an exit on the fence spur — not at the gate.